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MoP - Leveling Dungeons Bosses explained in 5 seconds or less

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Post  Altruism Mon Aug 06, 2012 8:28 am

Guess it depends on how fast you read...

Stormstout Brewery (levels 85 to 90)

Ook Ook Avoid the barrels or jump onto them by clicking them. Run away from his Ground Pound AoE. Use a survival cooldown when he Goes Bananas.
Hoptallus Avoid his Carrot Breath and whirlwind (Furlwind). Click the hammers, then use the extra action button to kill adds.
Yan/Zhu the Uncasked Have someone stay near him. There'll be two of a few abilities. Avoid the suds walls by jumping, click bubbles to escape the floor, move away from the group with Bloat, move around with Blackout Brew, kill the Bubble Shield, intercept add beams and kill adds.


Temple of the Jade Serpent (levels 85 to 90)

Wise Mari Avoid all water, especially puddles dropped by elemental adds when they die. Run ahead of the rotating water blast; don't soak it.
Lorewalker Stonestep DPS only one of either Strife or Peril until it has unhealable stacks of Intensity, then switch to the other. Blow cooldowns if stacks get too high. Kill suns, tank shas, heal through Zao's random damage.
Liu Flameheart Tank in the middle. Avoid waves of flame and really, really don't stand in green circles on the floor. Dispel the fire DoT ASAP.
Sha of Doubt Dispel Touch of Nothingness ASAP. Stack and nuke adds with DPS cooldowns during purple phase, or they heal the boss.


Mogu'shan Palace (levels 87 to 90)

Trial of the King Kill the lion ASAP. Heal through his damage until he's dead. Escape Magnetic Field ASAP. Avoid whirlwinds and cones. Watch out for Conflagrate casts and get target away from group or group away from target. Share Meteor damage.
Gekkan CC as many adds as possible until they get Reckless Inspiration and are immune. Interrupt other adds, particularly the Oracle's Cleansing Flame. When adds die, Gekkan takes more damage. Gekkan's death doesn't kill adds.
Xin the Weaponmaster Locate a lion's head on the wall and stand opposite it to avoid daggers. Run out of cone effects and rings of fire, avoid whirlwinds. Blow survival cooldowns if he gets to use Crossbow Trap.


Shado-Pan Monastery (levels 87 to 90)

Gu Cloudstrike Don't stand in lightning. Turn the dragon away from the group. On Magnetic Shroud, stack up and spam big heals onto one player.
Master Snowdrift Get behind him during Fists of Fury, run from Tornado Kick. Dodge flying bolts. Parry Stance is not for hittings.
The Sha of Violence Dispel disorient if you have time. Run from whirling smoke, or enjoy 100% less crit chance and additional damage. Move from light puddles before spikes appear. Adds only live for 30 seconds. He enrages at 30% health; use healing/survival cooldowns if needed.
Taran Zhu Use Meditate early and often when the fight's going well to empty your Hate bar. Ranged DPSers, kill Gripping Hatreds ASAP. Avoid whirling shadowbolts; use a survival cooldown if you get knocked into them.
Altruism
Altruism

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Join date : 2012-08-03

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MoP - Leveling Dungeons Bosses explained in 5 seconds or less Empty Re: MoP - Leveling Dungeons Bosses explained in 5 seconds or less

Post  Fitsi Tue Aug 07, 2012 2:37 pm

Nice list. We should be old hands at these dung but never really got into the beta that much. It was so imbalances and buggy when we tried.

Plus I started to feel like I was going to spoil the surprise and fun of leveling by doing it all once.

Usually we take a week off work for a wow expansion but this time it conflicts with a really big work project. I'll be trapped in edmonton for that entire week. Trying to play through the inevitable massive lag of everyone questing with a hotel Internet connection on my Mac laptop is going to be a nightmare :/

Fingers crosses for big time construction delays.
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Fitsi

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Join date : 2012-08-01
Location : Canada

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